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Learning games explaining the links between typhoid, sewage systems and food hygiene have won the gold prize at the Learning Technologies Awards 2020.

Learning Technologies Awards 2020

University of Oxford with Discover eLearning and RenderHeads

Gold Winner: best learning game

Judges verdict:
Excellent design and graphics and straightforward game play. This was a strong and refreshing entry.

The Typhoidland team have won the Gold prize for ‘Best Learning Game’ at the Learning Technologies Awards 2020 (https://www.learningtechnologies.co.uk/the-class-of-2020). Dr Samantha Vanderslott and Dr Claas Kirchhelle (Oxford Vaccine Group/ Oxford Martin School) produced the games for their physical and digital exhibition: www.typhoidland.org. They collaborated with games developers Discover eLearning and Renderheads, and designer Ben Leighton, with input from Prof Andy Pollard and others at Oxford Vaccine Group. The “Excellent design and graphics and straightforward game play” were commended by the judges as a “strong and refreshing entry”. Help fix Oxford's pipes or become a typhoid outbreak investigator at: https://typhoidland.org/digital-exhibition/ 

 

Judge assessment: 

“All of the judges enjoyed this fun learning game aimed at two age groups of children. It was developed to support a physical exhibition that focused on the eradication of Typhoid in Victorian Britain. The judges were particularly impressed with how the whole interpretation experience was thought through with the game playing a key role in engaging with the challenges of improving sanitary conditions. The design and the graphics were beautiful and the game play straightforward with no complex controls to learn. A strong and refreshing entry and one that was extremely topical in today’s Covid challenged world.”